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Pixel Driver v0.7.8 is out

Pixel Driver has received a great reception so far on Xbox One with over 200+ downloads and 6 reviews all 5 out 5 in rating.
Thank you all for the support, feedback and love that I have received from you on this game

Now to the good stuff, the plan was to roll out weekly updates however, RaverKiller a member of our Discord server, found a rather large bug where car upgrades was reset. So instead of waiting for a full week I decided to ship v0.7.8 much faster.

I also decided to keep the itch.io version updated so that people who prefere DRM free copies can get it also. You can download the itch.io version here.

Now that I’m writing this post I also noticed that I forgot to write something about v0.7.7 which shipped earlier, it mostly contains smaller improvements and bug fixes, fix list is included below.

Another member of our Discord server, Melmut, did this awesome recording when he is speeding down the highway on his Xbox One ūüėÄ

 

Download
Get the Xbox One & PC version here
PC DRM Free on itch.io here
Sign up for the Android Beta here

Whats new in v0.7.8?
* Improved: Car is selected when you press back in the garage if the car was unlocked before
* Improved: Add More games button with Super Jumpy Ball
* Fixed bug: Car blows up in the menu of the game
* Fixed bug: Cars colors could reset when you pressed back in the garage.
* Fixed bug: Car upgrades levels was not updated properly after restarting the game unless you cycled cars.

Whats new in v0.7.7?
* New Feature: Hall of fame
* New Feature: Ability to change name
* Improved: Names and flags are a little bit transparent now
* Improved: “Lines” marking where the other players best distance was is less transparent now.
* Improved: First car has a bumper.
* Improved: Increased resolution if flags.
* Improved: Game over screen is slightly less transparent.
* Improved: Added loading splash screen on Xbox One
* Fixed bug: Sorting flags and player names when you pass them now works properly.

Feedback and discussions
Join my discord server
: https://discord.gg/AyYtKXT

Pixel Driver is out on Xbox One!

Great news, Pixel Driver is available on Xbox One :o)

The game is far from completed but I’ve deiced to release it on Xbox One and Android in a sort of Early Access release. The development will continue and I hope to get feedback from all users about what should be added an improved in the future. The price is heavily reduced to $0.99 and will increase as I add new features, there is also a free 30 days trial included.

Along with the Xbox One release I’ve also updated the Android version to v0.7.6. The update adds a few new things like the ability to see how far other drives have come including their names and nationalities. This gives you the perfect way to prove that you are the best driver in the world. More variation has been added to AI drivers which makes the game even more fun.

Get the Xbox One & PC version here

Sign up for the Android Beta here

Pixel Driver - Branded key art

Whats new in v0.7.6?

* New Feature: Xbox One support
* New Feature: Added chat with dev to main menu. Links to Discord server.
* New Feature: Now you can see when you pass other players in the game and the country they come from
* New Feature: New Splash Screen
* Improved: More color variation on player cars
* Improved: More color variation on AI cars
* Improved: New intro screen
* Improved: Watch Ad Get 2X coins on Android
* Improved: More variation to Traffic Jam
* Improved: More variation how AI cars drive
* Improved: Premium version get x2 coins
* Fixed bug: car passing sound was not played properly at times
* Fixed bug: breaking sound not played
* Fixed bug: Xbox One controller rumble didn’t stop if player “parked” on top of blown up car part.

Feedback and discussions
Join my discord server
: https://discord.gg/AyYtKXT

New game mode, Endless Survivor, in Super Jumpy Ball v1.2.3

Super Jumpy Ball has been out on Xbox One for about 1 month now and it’s done better than I would ever have imagined, over 648 downloads and 221 copies sold.¬†Thank you all for the support.

I came up with a new idea for a game mode when working on the new game mechanics for the moving platform. It’s sort of blend between Ice Climber and Doodle Jump where the blocks are moving down while you have to climb up to avoid the spikes on the floor. As time passes the blocks will start to move faster and faster so keep up the phase while jumping.

There is also a new game mechanic, moving platforms which makes levels even harder :o)

The Xbox One version has also received some additions to make it easier to change character and some additional things that improves the game in general.

Get the update for:
Xbox One, Windows Desktop & Phone
Android

Check out the gameplay for Endless Survivor below.

Super Jumpy Ball Endless Survivor

Super Jumpy Ball Xbox One Branded key art

PS Don’t forget to review the game and write what you would like to see in the future. We already have a suggestion to add a magnet. We’ll try to add as many requests as possible. Please spread the word about this game to your friends and family, every new person who plays this games makes me very happy.

What’s new in v1.2.3?
* New game mode: Endless Survivor.
* New game mechanic, moving platforms.
* Added 1 new level, total 35.
* Improved some levels.
* Improved: You can change ball with Right and Left Bumper Buttons on Xbox One.
* Fixed Bug: Remove Ads button appears too far down on Windows Store.
* Fix bug: At times a regular jump was performed instead of Wall Jump when player was on the wall.

Woot no free version on Windows Store & Windows Phone? Well now there is one :o)

I’ve gotten a lot of requests to release a free version on Windows Desktop & Phone, similar to what we’ve done on Android.

I love to get feedback on my games and often listen to it so now there is a free version on Windows Desktop & Phone, you can get it here

The game is free and you can play all levels without any limitation but there is a catch there are ads in it. Why you might ask, well the simple answer is that I need to earn some money from my games to be able to keep on creating new games.
The ads do not interfere with the gameplay and disappear once a level starts. You can also chose to skip a level by watching a video after you’ve failed the level 3 times in a row.

If you do not want ads then you can either remove them with an IAP or try the Premium version.

However this version is not out on Xbox One, why? Well ads are really horrible on a console so I decided not to go there. If you want to play the game on Xbox One use the Premium version.

PS if you have an Android no worries you get the free version from Google Play 

 

Super Jumpy Ball Xbox One

Super Jumpy Ball Xbox One Branded key art

PS Don’t forget to review the game and write what you would like to see in the future. We already have a suggestion to add a magnet. We’ll try to add as many requests as possible. Please spread the word about this game to your friends and family, every new person who plays this games makes me very happy.

What’s new in v1.2.0?
* Added 5 new level. Total 34
* Fixed bug: Level timer was a bit jumpy
* New Feature: new variant of spinning spikes
* Improved: Let player jump in midair when just rolling off an edge
* Improved: Optimized levels
* Improved: More variation to endless level
* Improved: You start with more time on the endless level

Super Jumpy Ball v1.2.0 with a bunch of new levels is out and we sold over 100 copies for Xbox One :o)

Super Jumpy Ball gets a well deserved addition with 5 new levels making it a total for 34 levels.

AMAZINGLY it has also sold over 100 copies on Xbox One so far which is beyond my hopes since the game was developed originally for mobile games. This encourages me to create even more levels and content for the game :o)

v1.2.0 also include some important updates that makes the ball even easier to control especially when rolling of edges. The endless game mode has also received some attention with more variation, I’ll will try to add even more in future updates.

Thanks everyone for the amazing reviews, it’s a very good way to get feedback and it ensures that I’ve adding new levels that you actually like.

I’ve received feedback that you wanted harder levels and that has been the focus for this update.¬†¬†The new levels are already available on¬†Android¬†and¬†Windows Store¬†and¬†Xbox One.

Several people have also contacted me about an IOS version and no worries I’m working on but I don’t have a set date yet when it will be out.

Super Jumpy Ball Xbox One

Super Jumpy Ball Xbox One Branded key art

 

PS Don’t forget to review the game and write what you would like to see in the future. We already have a suggestion to add a magnet. We’ll try to add as many requests as possible. Please spread the word about this game to your friends and family, every new person who plays this games makes me very happy.

What’s new in v1.2.0?
* Added 5 new level. Total 34
* Fixed bug: Level timer was a bit jumpy
* New Feature: new variant of spinning spikes
* Improved: Let player jump in midair when just rolling off an edge
* Improved: Optimized levels
* Improved: More variation to endless level
* Improved: You start with more time on the endless level

Pixel Driver v0.7.2 is out with Android beta support

Hey!

Pixel Driver is still in development and I’ve reached the point where I dare to release a beta for Android, sign up here:¬†https://play.google.com/apps/testing/com.casualgames.nu.PixelDriver¬†you can also try it on PC:¬†https://casualgamesnu.itch.io/pixel-driver

Pixel Driver Traffic Jam

Game play mechanics
After testing with different game mechanics I’ve come to the conclusion that fuel was more logical and that you also need to refuel at gas stations instead of collecting coins along the way. ¬†This provides a stress for the player that they must speed up to reach the next gas station before they run out of fuel. The gas station also requires you to reduce your speed to get a full tank which is a nice way of pacing the game.
Coins is  the in game currency and you collect them as you drive along. I need to tweak how many coins you get as it feels a bit to low at the moment.

I’ve also added events that can occur and right now traffic jam is the only one that works. With traffic jams the player is forced to either go off road or cruise between the cars. This also changes the pacing of the game is a nice way to get it to feel more alive.

There is a new level included which is a 4 lane desert highway, actually this is the only level that you can play now.

Garage and upgrades
Everyone loves to unlock new cars, paint and upgrade them right? Well now you can with the coins you collect. There are only 2 cars in there for now but more will be added.

Pixel Driver Garage
Android BETA1
Finally I have the first beta available on Android, sign up for the beta program here: https://play.google.com/apps/testing/com.casualgames.nu.PixelDriver

Increased performance and more mobile friendly
Early on I decided that I wanted the game support a fairly long view distance and also quite heavy traffic. Doing this with even simple models turned out to be a real challenge. One major resource hog is the standard Unity shader, while Unity claims that it’s light weighted my testing shows that it’s not even close to what I needed. I developed a custom shader that only uses Vertex lightning which was a major improvement over the standard Unity shader but it still wasn’t enough I needed more performance. After profiling the game I noticed that there were too many SetPass calls each material in a model causes a SetPass call and some of the models I used contained up to 7 materials. To solve it you usually use a single texture that contains several cars however I want to be able to support many colors so that wasn’t very practical. Instead I switched the models to use Vertex Colors and by doing that I could reduce the SetPass to one per car and using the same technique on other objects brought down the SetPass call count to around 20 when the level is quite busy.

With these optimizations the game runs at between 40-60 fps on my Samsung S3 which is more than enough for me.

Feedback and discussion
Join my discord server
: https://discord.gg/AyYtKXT

Super Jumpy Ball v1.1.5 with support for Xbox One is out!

I’m very happy to announce that Super Jumpy Ball Premium is finally available on Xbox One!

Version 1.1.5 also includes the brand new ghost level. The new levels are already available on Android and Windows Store and Xbox One

Super Jumpy Ball Xbox One Branded key art

A bit more details about the Xbox One version, mostly for other game developers

The Xbox One version was created through the Microsoft Xbox Live Creators Program. This is a great program for indie game developers as it only requires a regular Xbox One for testing and then anyone is allowed to publish. Most the game ran straight away as it is a UWP project created through Unity. BUT there is an annoying issue and it’s that there is a virtual mouse that is displayed if you create it as an XAML project. You can avoid this by creating a D3D project but I need XAML since I want to be able to use Microsoft Banner ads. So there are 2 workarounds for this:

Work around #1: 
Change the App code to ->
public App()
{
this.InitializeComponent();
this.RequiresPointerMode = ApplicationRequiresPointerMode.WhenRequested; //This hides the virtual mouse
SetupOrientation();
appCallbacks = new AppCallbacks();
}

This is good workaround but there is a big issue, I need to user to be able to interact with ads at some points, so I need the virtual mouse ūüėÄ

Work around #2: 

Hide the mouse cursor through Unity:

Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;

This is the method that worked best for me as it gives control over when the virtual mouse is visible and when it’s not.

The new ghost level

Super Jumpy Ball Ghosts

PS Don’t forget to review the game and write what you would like to see in the future. We already have a suggestion to add a magnet. We’ll try to add as many requests as possible. Please spread the word about this game to your friends and family, every new person who plays this games makes us very happy.

Pixel Driver v0.6.6 is out with more randomness

Hey!

I’ve got another alpha build that you can try, get it at itch.io ūüėÄ

This build mostly changes things behind the scenes which makes it easier for me to develop the game but there are some changes related to the AI cars. I’ve added new AI cars from ¬†Racoon Media which makes them look even prettier.¬† AI cars now drive at different speed and they will break if they’re about to hit another AI car driver. This changes the pace of the game and it makes it easier in the start and then quickly get’s harder when traffic increases. This also means that AI car drivers in the left lane will drive faster than before and you’ll need faster reactions to dodge them. A few more sound effects have been added and also a random color scheme for AI cars.

Looking at the tech stuff in a bit more details

This game also target mobile phones and there was some lags caused by instantiation and too heavy shaders. The LD Jam version was creating terrain and ai cars on the fly, this has been changed in this version which now uses a pool instead which decreases the strain on the CPU a lot. I also found that the default Unity shader was too heavy for older mobil phones like Samsung S3 so I changed it to a much more low weight vertex lit shader. The changes was enough to get the game to run at about 50-60 fps on an S3 which is smooth enough.

Auto tree generation 

Creating terrain pieces for this game took way more time then I expected. So I’ve created a tool that paints tree and other objects for me. Here is how it looks in the Unity Editor.

The white area is where the trees will be placed and I can select how many should be placed etc.

With low tree density settings it generates this

And higher density gives this

This feature can be used with any type of object and saves a ton of time ūüėÄ

What’s new in¬†v0.6.6?

v0.6.6
* Fixed bug: AI cars can spawn on top of each other.
* New Feature: Procedural generated trees in “boxes”.
* New Features: AI cars detects and reacts to other AI cars.
* New Feature: Swoosh sound added when you pass AI cars.
* New Feature: Added random color to AI cars.
* Improved: Created pop-up script for coins too.
* Improved: Removed newsletter question
* Added SFX when car starts

* Better performance on mobile devices

* Shader optimization, new custom shader vertex lit.
* Changed camera angle slightly
* Reduced break effect
* Add in car camera, you can shift cameras with C
* Added AI cars from Racoon Media

Ready set go! Pixel Driver is on it’s way

Pixel Driver is a new game that I started to work on this weekend. I did this project for the Ludum Dare 39 game jam and finished it in 23 hours. I had a lot of fun creating the jam version and also saw how much fun people had playing so I just had to make it into a game for everyone.

Pixel Driver is a fast paced endless/infinite driving game with retro 3D pixel graphics

Can you reach #1 on the Global rank? 

Pixel Driver will be available for PC, mobile (Android, iOS and yes even Windows Phone). Hopefully I will be allowed to publish it for Xbox One too in the future.

Checkout the in game video from the game jam

Ready set go! Pixel Driver is on it’s way

Pixel Driver is a new game that I started to work on this weekend. I did this project for the Ludum Dare 39 game jam and finished it in 23 hours. I had a lot of fun creating the jam version and also saw how much fun people had playing so I just had to make it into a game for everyone.

Pixel Driver is a fast paced endless/infinite driving game with retro 3D pixel graphics

Can you reach #1 on the Global rank? 

Pixel Driver will be available for PC, mobile (Android, iOS and yes even Windows Phone). In fact you can already try it on itch.io. Hopefully I will be allowed to publish it for Xbox One too in the future.

Checkout the in game video from the game jam

The game was created with a new tool, Asset Forge, which makes creating game assets much easier. The tool is in beta but I can recommend it to any game developer. I would not have been able to create this game so fast without it. It similar to using lego so anyone can use it. Give it a try here.

In future versions I will add support for multiple cameras and the ability to unlock more cars. Also the environment will be enhanced with different themes so you won’t get bord seeing the same landscape all the time. The pixel graphics will however remain as it makes the game looks awesome but also enables it to run extremely fast which is what I wanted. You really need fast reactions to be able to play this game at full speed. What would you like to see in this game? Let me know now and there is a good possibility that I will add it in future releases.

Tools used

Asset Forge, Unity, Audacity, Gimp, Blender, Visual Studio.