Super Jumpy Ball v1.1.5 with support for Xbox One is out!

I’m very happy to announce that Super Jumpy Ball Premium is finally available on Xbox One!

Version 1.1.5 also includes the brand new ghost level. The new levels are already available on Android and Windows Store and Xbox One

Super Jumpy Ball Xbox One Branded key art

A bit more details about the Xbox One version, mostly for other game developers

The Xbox One version was created through the Microsoft Xbox Live Creators Program. This is a great program for indie game developers as it only requires a regular Xbox One for testing and then anyone is allowed to publish. Most the game ran straight away as it is a UWP project created through Unity. BUT there is an annoying issue and it’s that there is a virtual mouse that is displayed if you create it as an XAML project. You can avoid this by creating a D3D project but I need XAML since I want to be able to use Microsoft Banner ads. So there are 2 workarounds for this:

Work around #1: 
Change the App code to ->
public App()
{
this.InitializeComponent();
this.RequiresPointerMode = ApplicationRequiresPointerMode.WhenRequested; //This hides the virtual mouse
SetupOrientation();
appCallbacks = new AppCallbacks();
}

This is good workaround but there is a big issue, I need to user to be able to interact with ads at some points, so I need the virtual mouse 😀

Work around #2: 

Hide the mouse cursor through Unity:

Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;

This is the method that worked best for me as it gives control over when the virtual mouse is visible and when it’s not.

The new ghost level

Super Jumpy Ball Ghosts

PS Don’t forget to review the game and write what you would like to see in the future. We already have a suggestion to add a magnet. We’ll try to add as many requests as possible. Please spread the word about this game to your friends and family, every new person who plays this games makes us very happy.

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